Fields marked with a * are required

SIGN UP FOR OUR NEWSLETTER

Rebalancing Engineering’s Physical and Digital Work

Sometimes, it’s interesting to sit back and look at how much things have changed. Lots of commonly held perceptions about engineering has changed over time. I’ve written about the evolving view of prestige of engineering. I’ve also touched on creativity in engineering. But I’ve come across an interesting, at least to me, counter-trend in engineering. And it’s all about the design work that an engineer does.

The Trend: Digital Prototyping

If you’ve been close to mechanical engineering in the last twenty years, I’m sure it’s been hard to miss the move towards digital or virtual prototyping. But let’s recap just so we’re all on the same page.

Years ago, engineers were the “gym rats” of the prototype shop. Instead of sitting at desks all day long, they spend days upon days cobbling together and tinkering with their designs by working with physical prototypes. They worked with shop folks to make one-off parts. They iterated in the real world. And when they got to something they thought would work, they’d then go to the test lab and put the thing through the works. But the same tinkering happened again. A failed test would result in days back in the prototype shop, working on a new iteration. And it went on, back and forth.

The advent of 3D parametric feature-based CAD and CAE tools changed that dynamic completely. It was far easier and faster to test form, fit and function time and again in the virtual world than the physical world. Furthermore, it was far cheaper: building models on a computer cost nothing more than the IT related costs. Organizations didn’t suddenly switch over to building one prototype to just verify what was seen in CAD and CAE, but things moved in that direction over time.

I think we all know the value proposition behind that trend. And it worked. But there were other implications. Over that same period of time, engineers became more anchored to their desks than “gym rats” in the prototype shop and test lab. Maybe to the profession’s detriment. Have we become less in touch with how our products perform in the real world?

The Counter-Trend: Working with Our Hands

Lately I’ve been noticing something of a counter-trend to digital and physical prototyping. A number of engineers have blogged more explicitly about using their hands like Sam Feller at Engineer Blogs. There’s also a really awesome post over at core77 titled Prototyping: Learning to Think and Make with Your Hands. Then of course, there’s the Maker Movement where lots of Do-It-Yourself (DIYers). And there’s a good bit more posts out there like this. I am intrigued and relieved with this of trend as it seems like some are getting back to engineering’s roots: working with your hands. Although with this effort in particular, I haven’t seen the justification or advantage of moving back to designing with your hands. The advantage is more subtle and nuanced. Some think you get to a far better design. But many would debate that.

A related movement is the move towards 3D printing. Develop3D has a great overview of what’s going on this space today. Check it out for some background. This tech has come a long way since the days of rapid prototyping. It offers a clean and quick way to get a prototype derived from CAD work. It’s pretty amazing actually. And this seems more of an office technology than the old rapid prototyping machines that would sit in the shop. Perhaps there’s an advantage there in getting traction with engineers?

While I’m excited about these changes, I’m also a little concerned. I think many an engineer wouldn’t like to be compared with DIYers. Engineers got their degrees and use all those skills to plan a product’s form, fit and function to work as intended. Not just by tinkering and chance. Additionally, there’s a perception out there that getting your hands dirty nowadays is blue-collar work for folks with technical college degrees, not white-collar engineers.

Conclusion and Questions

Let’s recap and then get to some questions.

  • In the old days, engineers spent a lot of time in prototype shops and test labs to iterate on their product’s form, fit and function.
  • Modern CAD and CAE tools changed the paradigm by allowing engineers to virtually build and prototype their products.
  • My opinion is that this led to a transition of the engineer’s place from the shop and lab to the desk.
  • There has been a counter-trend of more people working with their hands, ranging from DIYers to industrial designers. I think this trend suits engineers well.
  • Part of that trend is fast, easier and cheaper 3D printing technology which is more oriented towards office work than the shop or lab.

Alright. I have some serious questions for you this time.

  • Do you believe engineers have or had moved away from working with your hands?
  • Where do you spend most of your day? Desk? Shop? Lab?
  • Have you started using 3D printing tech in your office? What has been your experience?
  • Is (or should) an engineer’s job been seen as white-collar, blue-collar or somewhere in between?

I’m really interested to hear everyone’s perspective on this one.

Take care. Talk soon. And thanks for reading.

Chad Jackson is an Industry Analyst at Lifecycle Insights and publisher of the engineering-matters blog. With more than 15 years of industry experience, Chad covers career, managerial and technology topics in engineering. For more details, visit his profile.

Like this post?

Sign up now to get more like it

Fields marked with a * are required

SIGN UP FOR OUR NEWSLETTER

  • Chad, this will probably lead to a longer article at some point on EngineerBlogs.org. I will always believe that it is essential for mechanical engineers to have real, hands on experience, and I still wish I had spent more time in a machine shop. I spend probably 80% of my time at a desk, but I’m always happiest when I’m building stuff.

    CAD is certainly a useful tool, but sometimes, there is just no substitute for pencil and paper (and even a set of legos) for the ease and rapidity with which you can generate and iterate ideas. If I just spent an hour planning out and building a CAD model, no way am I going to be as excited to go back and start from scratch as if it was a 5 minute paper doodle. (I admit that by extension, I’m even less likely to rip apart a prototype I spent 3 weeks building, but the point is that every tool has it’s place.)

    As a tool, I’ve found 3-d printing to be most useful when part strength and thousandth of an inch accuracy isn’t critical, for example, wiring mockups used to plan cables routes, show and tell pieces for management, and fit checks on bolt holes. when I say fit check, i usually mean between screw holes which might have .015″ radial clearance anyway, and the fit check usually only catches out of date part revisions that are still in use.

    In response to the DIY movement… yes, it’s a little unsettling that people are making these cool things and don’t have formal training in the subject. I’ve written a little about it at http://engineerblogs.org/2012/02/real-life-examples-of-my-100k-education-at-work-by-sam-feller/. The truth is, a talented tinkerer could probably do 95% of what I do. It doesn’t bother me so much that they can do what I do but without training, it bothers me that I was a sucker to pay $40k+/year to go to college.

    -Sam Feller
    http://www.awkwardengineer.com

    • Hey Sam. Thanks for commenting. I follow engineerblogs. It’s good stuff. I’d look forward to a post over there with more detailed thoughts. Think this is applicable to electrical engineering as it is for mechanical engineering?

      I’m in line with you on the engineering education thing. I’ve come across a number of articles that suggest that a college education is no longer worth it. But interestingly, I’ve also come across a number of articles that suggest apprenticeship is a good idea. After looking at the DIY and Maker movement, it’s hard to come up very legitimate arguments otherwise.